YGG is a project that many people still associate with "chain game guilds." But if you really follow its recent movements—global player network, task ecosystem, SubDAO federation, Vault system, Launchpad, Onchain Guild—you'll find that the word "guild" no longer suits it.
It’s more like building a kind of cross-game, cross-world digital institution. In fact, it can be described as the underlying infrastructure of a virtual civilization.
Why do I say that?
First, traditional game guilds are parasitic entities within a specific game. When the game cools down, the guild disbands. But YGG’s current structure is different—it’s systems like its task system, SubDAO, and Launchpad do not depend on any particular game world. They rely on "participation" itself. Players can complete tasks in Game A, receive rewards in Game B, and use identities in Game C. This design logic has already moved away from the positioning of "an auxiliary organization of a certain game."
This is the first feature of civilization infrastructure: it does not rely on a single world.
The second point is even more critical—YGG is building a "cross-world identity system."
Previously, if you were a level 40 warrior in World of Warcraft, you would have to start from scratch in League of Legends. But within the YGG ecosystem, your contributions, reputation, assets, and achievements can be accumulated and transferred across games. Your governance participation in a SubDAO, early support for a GameFi project, activity on task platforms—all these will consolidate into your "digital identity."
This is no longer an ID issued by a specific game, but a passport for your entire Web3 universe.
Looking ahead, the evolution of YGG will lean more towards "institutionalization" and "civilization-building." It will not just be a player organization but more likely to become a "United Nations" of the virtual world—setting rules, allocating resources, and connecting different digital nations.
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Wow, this angle is quite interesting, it really feels like redefining the identity of gaming.
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DeepRabbitHole
· 12-11 18:46
Hey, no, YGG is playing a bigger and bigger game, really
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On the cross-world identity system, I think the imagination space has indeed opened up
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To be honest, compared to guilds, it feels more like building some kind of Web3 infrastructure, which is pretty interesting
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Virtual United Nations? Haha, it sounds a bit sci-fi, but now it doesn’t seem that far-fetched
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In the past, when a game died, the guild would disappear too. This time, YGG’s logic is really different, I get that point now
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The question is, how many games are really adopting this cross-world identity system? We still have to wait until the ecosystem is fully built out
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Damn, looking at it this way, YGG is not just a tool for arbitrage profits, it’s got some real ambitions
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Yeah, but the SubDAO part still feels far from truly decentralized implementation
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As long as it doesn’t collectively crash like in the last bear market, then all the United Nations are just empty talk
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I just want to know, what benefits can regular players get? Don’t turn it into another way to exploit newbies
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LucidSleepwalker
· 12-11 18:46
Wow, I really didn't think about this angle before. It feels like YGG is really up to something big.
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MercilessHalal
· 12-11 18:41
I have to say, opening from this angle is indeed quite interesting. I really never thought YGG could achieve this kind of leap before.
Regarding the cross-world identity system, what was said truly hits the nail on the head. It's a genuine qualitative leap compared to traditional guilds.
Wait, if this continues, aren't we just building infrastructure for the virtual world? So is it a bit early to get in now...
YGG has made a very deep move, impressive.
If this logic holds, the identity accumulation mechanism could really break down game barriers, amazing.
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down_only_larry
· 12-11 18:39
Whoa, I really hadn't thought of this logic before. The underlying architecture of virtual civilization? It sounds a bit exaggerated but also not entirely nonsense.
I believe in cross-identity. Compared to virtual accounts in games, it's really more interesting. If it can truly build credit, that would be awesome.
But the problem is, can this system actually run now? Or is it just another storytelling story?
Is YGG going to become the Meta of Web3? Why does it feel like all projects ultimately want to build "infrastructure"?
Wait, what is this Vault thing again? I haven't caught up with YGG's recent updates. Can anyone explain?
Really? I thought YGG had already cooled down. Are they still innovating now?
Forget it, I’d rather check the financial reports first. Even the best stories can't stand the lack of revenue.
This idea is a bit like building a decentralized Blizzard? Crazy but I don't dislike it.
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RektCoaster
· 12-11 18:34
I think this idea is a bit interesting, but whether YGG can truly become the "Virtual United Nations" depends on whether the SubDAOs can really be autonomous.
Wait, about the cross-game identity system, how does the data cross the chain? If the blockchains are different, isn't it still isolated islands?
Hmm... to put it simply, it's about advancing from guilds to infrastructure. It sounds pretty sexy, but the real test is whether the game developers are willing to integrate.
YGG's current setup feels a bit like a middleman taking a cut. Is profit distribution transparent?
Virtual civilization's underlying architecture? You should first stabilize the FUD, haha.
Exactly, identities can be accumulated across platforms, but the problem is—will any major game studio really recognize YGG's "passport"? I haven't seen any.
The advantages of early participants will be amplified infinitely. How can newcomers catch up? Is this system fair?
YGG is a project that many people still associate with "chain game guilds." But if you really follow its recent movements—global player network, task ecosystem, SubDAO federation, Vault system, Launchpad, Onchain Guild—you'll find that the word "guild" no longer suits it.
It’s more like building a kind of cross-game, cross-world digital institution. In fact, it can be described as the underlying infrastructure of a virtual civilization.
Why do I say that?
First, traditional game guilds are parasitic entities within a specific game. When the game cools down, the guild disbands. But YGG’s current structure is different—it’s systems like its task system, SubDAO, and Launchpad do not depend on any particular game world. They rely on "participation" itself. Players can complete tasks in Game A, receive rewards in Game B, and use identities in Game C. This design logic has already moved away from the positioning of "an auxiliary organization of a certain game."
This is the first feature of civilization infrastructure: it does not rely on a single world.
The second point is even more critical—YGG is building a "cross-world identity system."
Previously, if you were a level 40 warrior in World of Warcraft, you would have to start from scratch in League of Legends. But within the YGG ecosystem, your contributions, reputation, assets, and achievements can be accumulated and transferred across games. Your governance participation in a SubDAO, early support for a GameFi project, activity on task platforms—all these will consolidate into your "digital identity."
This is no longer an ID issued by a specific game, but a passport for your entire Web3 universe.
Looking ahead, the evolution of YGG will lean more towards "institutionalization" and "civilization-building." It will not just be a player organization but more likely to become a "United Nations" of the virtual world—setting rules, allocating resources, and connecting different digital nations.