Openclaw's popularity overseas continues to maintain strong momentum, while its Baidu Index in China shows a slight decline. From my personal experience, it was indeed shocking at first, but subsequently transformed into an open-world game. You need to find the NPCs that issue tasks yourself, and figure out the routes to complete tasks on your own. Those not adapted to open-world games—especially those accustomed to guided content or following conventional problem-solving approaches—will likely lose interest rapidly. This becomes particularly pronounced for those without actual business needs and problems, where they'll encounter an abandonment node where token consumption > actual income.
Openclaw's popularity overseas continues to maintain strong momentum, while its Baidu Index in China shows a slight decline. From my personal experience, it was indeed shocking at first, but subsequently transformed into an open-world game. You need to find the NPCs that issue tasks yourself, and figure out the routes to complete tasks on your own. Those not adapted to open-world games—especially those accustomed to guided content or following conventional problem-solving approaches—will likely lose interest rapidly. This becomes particularly pronounced for those without actual business needs and problems, where they'll encounter an abandonment node where token consumption > actual income.